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Moxonomy

Drossclaw

Artifact — Equipment1 generic manaBlack mana

Living weapon solved a specific problem the first time it appeared: an Equipment that does nothing until you find a creature is a dead card, so the mechanic staples a disposable body to it and lets the whole package function as a creature until something better comes along. This design leans hard into that self-sufficiency by making the Germ itself a clock. The +1/+1 turns the 0/0 token into a 1/1 that can swing on its own, and every attack costs each opponent a point of life, so the Equipment is a repeatable pressure engine before it ever attaches to a real threat. When you do move it onto a bigger creature, the life-loss trigger scales in relevance rather than magnitude: it fires on the declaration of an attack, not on damage dealt, so it does not care whether the equipped creature connects or gets chumped. That decoupling from combat math is the quietly aggressive part of the design; blocking the attacker stops the beatdown but not the bleed. The equip cost is high enough that the card wants to live as a Germ for a stretch rather than shuttle around the board, which is the balancing pressure on an effect that would otherwise be a free table-punishing engine on a two-mana artifact.

Drossclaw (mh3)
MH3 · #89common
Pricing
Normal: $0.17
Foil: $0.20
Oracle Text

Rules text

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, each opponent loses 1 life. Equip 2 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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