Dropkick Bomber
Goblin lords are a dime a dozen, but most stop at the anthem and hand you a static +1/+1 with no way to convert the swarm into reach. The wrinkle here is the pitch of one red mana to give a Goblin flying, which turns a ground-stalled aggro board into a source of evasive damage that ignores whatever wall the opponent has parked in front. The catch is the rider bolted onto that gift: the chosen Goblin sacrifices itself the moment it connects, so this is a one-shot delivery mechanism, not a permanent upgrade. That framing matters. You are trading a body (already pumped by the anthem) for a shot at evasive damage, which lines up naturally with the sacrifice-and-recur texture Goblins have always leaned into: the tribe that treats its own members as ammunition. The flying-then-sacrifice structure also reads as a deliberate governor on the ability's ceiling. Left uncosted, repeatable evasion on a lord would be oppressive; tying each activation to the loss of a creature keeps the anthem and the reach from stacking into something that closes games unaided. It wants a wide board and a stocked graveyard behind it, and it rewards the deck that was already planning to throw Goblins away.

