Drooling Ogre
A 3/3 for two in red sits well above the curve, and that overstatement is the entire joke: a body priced this cheaply only by making it impossible to hold onto. Casting any artifact spell hands the Ogre to whoever cast it, so in an artifact-saturated game the creature drifts constantly toward whoever is doing the most work on the board. The control-change is the rare kind that punishes the controller for ordinary play rather than for some dedicated combo, and the open question is whether a 3/3 you cannot reliably attack with is worth a card at all. The wrinkle is that the trigger has no allegiance: cast an artifact yourself and you take it back, so the Ogre becomes a shared resource that rewards whoever spends an artifact spell at the right moment to reclaim a blocker or an attacker before combat. Holding it is never passive, because the next artifact cast at the table rips it away again; the way to keep it is to be the last to cast one, then swing before anyone can answer. That is a peculiar incentive structure for a beater, and it never found a deck because the conditions that make the body relevant are exactly the conditions that take it away from you.
