Drooling Groodion
A pump-and-shrink engine wearing a creature costume, and a deliberately expensive one: every activation spends plus a body to swing a single combat by four total power, split as +2/+2 onto one creature and -2/-2 onto another rather than concentrated into one. That split is what kept it from ever reading as efficient removal. The buff and the shrink ride together in one activation, and the sacrifice clause turns the rest of your board into ammunition, which ties the card cleanly to the black-green idea that creatures are a resource you spend rather than a force you protect. Feed an expendable body into the engine and a defender becomes a removal spell that also pushes an attacker through. The 4/3 frame is almost incidental, a placeholder to soak a turn while the value lives in repeatable activations across multiple turns. What dates the design is the toll: six mana to deploy and a four-mana investment per use is steep by any later standard, the kind of friction that sacrifice-payoffs printed afterward shed almost entirely. It wants a death economy already running rather than one it builds on its own. As an early sketch of what the sacrifice-as-fuel archetype was reaching toward, though, it laid the template out plainly: bodies in, combat math out, the graveyard as a renewable supply line.



