Dromoka Warrior
Three power for two mana on a white body is a rate the color rarely hands over without a catch, and the catch here is the toughness: a single point means any blocker that survives the swing trades up, and most incidental burn or a token chump-block erases it outright. That is the entire bargain. The body has no keyword, no combat trigger, nothing to grow it past the first profitable block; what you put on the curve is what you get, a glass-cannon beater that wants to attack and is most exposed in the exact moment it does. This is the school of aggressive white commons built to be priced for the curve and balanced by fragility rather than a clause: the kind of design where the math sits in the stat line itself, not in any ability text. Nothing about it asks the deck to bend, and nothing about it rewards holding it back. It fills out a tempo-minded white curve and asks only that you keep swinging while the clock still favors you.
