Dromar, the Banisher
Connect with the 6/6 flier and an entire color's worth of creatures washes off the board, back to hand, no targeting and no questions of protection or hexproof. The bounce names a color instead of choosing targets, so it scoops tokens, shroud, and protection-from-everything alike; the only board immune is one that shares no color with the one you call. The design tension lives in the combat-damage clause. This is a wide-net sweep welded to an evasive beater, but it only fires after the swing lands, which makes it a button you press while ahead rather than a reset you reach for from behind. Naming the color happens during the trigger's resolution, after you have paid the optional fee, with both boards fully revealed; that turns the read into a live decision rather than a formality. The same trait that makes the effect so clean also taxes the caster: name a color your own side shares and your creatures bounce too. The cleanest sweeps want your board off-color from the threat you are clearing, which quietly steers deckbuilding toward an off-axis battlefield. One of a cycle of three-color Dragons whose combat triggers each warp the game in their shard's idiom, this White-Blue-Black member carries the most controlling effect: not a finisher that ends games by sheer size, but one that empties the opponent's half of the table while it does it.

