Drogskol Cavalry
The token-maker that feeds its own trigger is a closed loop with a clean failsafe: the activated ability builds the Spirit board one flyer at a time, and each new Spirit (whether from the activation or from anywhere else) repays you two life. The two halves are deliberately spaced. The lifegain only counts other Spirits, so the Cavalry itself never triggers on entry; it sits as the engine, not the payoff. That separation is what keeps a seven-mana sink from running away. You pay a heavy front cost for a body that flies for four and otherwise waits, then grind value at four mana per activation. The math compounds when Spirits are already arriving for unrelated reasons, since the trigger fires on every entry rather than just the tokens this card prints. This is the white tradition of mana-sink token engines, where surplus lands become a widening board and a swelling life total and the win comes from saturation rather than any single threat. The flying on the tokens matters more than it reads: a stack of one-power evasive bodies is a clock and a blocker wall at once, and the life cushion buys time to assemble them. Built for a tribal deck that wants to go long, it asks you to survive to the point where seven mana plus repeated four-mana increments is a reasonable rate, and pays that patience back with inevitability.



