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Moxonomy

Drill Too Deep

Instant1 generic manaRed mana

Modal instants that graft an aggressive floor onto a build-around payoff are an old trick, and the split here is a clean one: naked artifact removal on one side, a burst of five charge counters on the other. The second mode is the reason the card exists, since it fast-tracks a Spacecraft or Planet toward its counter threshold at instant speed, letting you fuel a payoff on an opponent's end step or in response to a removal spell aimed at your artifact. That instant-speed window is what separates it from the sorcery-speed engine cards that usually do this kind of loading; you get to hold up a decision until you know whether the counters or the destruction matters more. The counter mode does nothing without a Spacecraft or Planet already in play, which is the tension every modal card of this shape lives in: the mode you want is the mode that needs a board, so the destroy-artifact half is the insurance that keeps the card from being dead when your engine is not online. It is a purpose-built accelerant for the counter-matters subtheme first, and a serviceable piece of red interaction second, and the value proposition rests entirely on how many turns those five counters actually save you.

Drill Too Deep (eoe)
EOE · #133common
Pricing
Normal: $0.19
Foil: $0.23
Oracle Text

Rules text

Choose one — • Put five charge counters on target Spacecraft or Planet you control. • Destroy target artifact.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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