Drill-Skimmer
Conditional shroud is a strange thing to hang on a four-mana vanilla-adjacent flyer, and the condition reveals exactly what its era's artifact theme was incentivizing: not playing one good artifact creature, but flooding the board with them. The shroud switches on only when you control a second artifact creature, which turns the protection into a reward for committing harder to the subtheme. This is built to be the eleventh artifact creature in a deck full of them, where the condition becomes nearly free and the 2/1 flyer becomes an evasive threat targeted removal cannot touch. The tension is real, though: the same condition that protects it also makes it worthless as a standalone untargetable body, since a board sweep or a single answer to your other artifact creature strips the shroud away the moment you need it most. It is the kind of design where the keyword reads better than it plays, because the protection arrives on a board state an opponent can dismantle from the other direction. Set it against Lightning Greaves or Swiftfoot Boots, which grant shroud or hexproof unconditionally and portably across whatever creature needs it: this is the static, build-around alternative, one that demands you assemble the board state before the protection means anything. The equipment moves where the danger is; this sits still and hopes the rest of your artifacts stay alive.
