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Moxonomy

Drift of the Dead

Creature — Wall3 generic manaBlack mana

Snow gives the body, and the body grows with every snow land you commit to: four makes a 4/4 blocker, ten makes a 10/10 that no early creature gets past. Because the count is read continuously, a board wipe that strips your lands shrinks the wall mid-game, and ramping into more snow grows it mid-combat. This was one of Ice Age's clearest demonstrations of what snow was meant to be: a deckbuilding tax paid up front in your manabase, then redeemed as a mechanical payoff. Tying a creature's power and toughness to a land supertype rather than its own static line was an unusual move for the era, and the defender clause is what fences the rate into pure defense. A body this large for this little mana would be absurd attacking, so the design confines it to making the ground impassable, a brick wall that holds while spells elsewhere close the game. Snow-matters payoffs went mostly dormant for years after this set before later expansions revived snow as a resource type, which leaves Drift of the Dead as an early proof of a recurring idea: that the lands you play, not just the spells, can be the thing that scales.

Drift of the Dead (ice)
ICE · #123uncommon
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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