Dredging Claw
The reanimation trigger is the load-bearing clause, and it points at a very specific kind of deck. Equipment usually asks you to spend a card and mana getting it onto the body you want; this one solves half of that on its own by reattaching for free whenever a creature enters from your graveyard. That reframes it from a stat-stick into a payoff for a recursion engine: every loop that brings a body back also re-suits it, so the menace and the +1/+0 arrive without paying an equip cost as long as the creatures keep coming out of the yard. The mono-black equip cost tells you where it lives, but the free reattachment is graveyard-triggered, not hand-triggered, and that is the distinction the card is built around. Menace is the operative keyword rather than a flavor add-on, because a recursion deck that keeps redeploying evasive threats can grind through a stalled board that would otherwise wall a ground assault. Deployed cold, the card is a modest aggressive tool: a small buff and an evasion word for two mana up front, plus a black equip cost. Wired into a stream of creatures returning from the graveyard, it becomes an engine piece that never needs re-equipping by hand, which is a different card than the up-front rate suggests and the reason it reads as purpose-built rather than generic equipment filler.
