Dredger's Insight
Green graveyard support usually stops at recursion; this one wires a payoff to the act of leaving the yard at all. The enters trigger is the familiar green move: dig four deep and stock your hand with the best of what surfaces, filtering toward the creature, artifact, or land you actually want while stuffing the graveyard with fuel. The standing ability is the wrinkle worth building around. It fires not when cards enter the graveyard but when artifact and creature cards leave it, and it counts the whole batch as one event: any number of qualifying cards departing in a single moment triggers a single point of lifegain rather than one per card. That shape rewards the recursion loops green and its allies already run: reanimation, escape-style casting from the yard, mass return effects that pull several bodies back at once. Each of those becomes a small life buffer on top of whatever it was already doing. What keeps the incremental gain honest is that it only pays out on the way back, so it wants a deck that is genuinely cycling creatures and artifacts through the graveyard rather than parking them there. As a two-mana enchantment it asks for almost nothing up front and stays on the board doing quiet accounting, the kind of glue card a self-mill or recursion engine leans on without ever making it the centerpiece.
