Dredge the Mire
Reanimation usually operates on your own graveyard: you fill it, you pay for the best thing in it, you get it back. This flips the source entirely, pulling a creature out of each opponent's yard instead, which reframes the whole exchange around a table full of other players' fuel. The concession that pays for the reach is the word "chooses": each opponent picks which of their creatures leaves the graveyard, so you never snipe the reanimation target you actually want. You get whatever they are least sad to hand over, which turns a raw power effect into a read-based, diplomatic one. The volume is the point. With several opponents, each can cough up a body, and the more graveyard-heavy the table, the more the spell scales without you having done any of the digging yourself. It doubles as light graveyard interaction, thinning out reanimator targets someone was hoarding, though the opponent's choice blunts that use too. This sits with the black effects that treat everyone else's graveyards as a shared pantry rather than a private stash, and it leans hard on the multiplayer assumption that more players means more fodder. Facing a single opponent it is close to dead; scaled across a crowded table it can swing the board in a single cast, which is exactly the axis it was built to reward.

