Dreamstealer
Discard-on-damage only pays out when it connects, and Menace is the one tool here built to keep the lane clear: a lone blocker cannot stop it, so a chump-defense answer becomes a double-block or nothing. The discard scales to whatever combat damage lands, and the trigger does not ask where the power came from, so a pump spell or an anthem turns a modest swing into a hand-emptying punch. The reward grows with the body in a way the printed 1/2 hides. Eternalize is the second act: once the small wizard trades or chumps, six mana from the graveyard returns it as a 4/4 black Zombie Human Wizard token with the discard trigger intact, so a connection now strips four cards instead of one. That is the structural cleverness of the pairing: eternalize promotes a fragile attrition piece into a recurring, larger discard threat without asking you to draw a second copy, and the exile clause means it is a one-shot promotion rather than a loop. Menace rides along on the token too, so the resurrected version is just as awkward to gum up in front of. The card wants the attack live from both directions: a stalled board makes the discard irrelevant, but keep the lane open and the same name empties a hand twice across a game, the second time with four times the bite and no clean way to trade it off for good.

