Dream Stalker
A 1/5 body that bounces something you control was an early answer to a problem the bounce-tempo school keeps circling back to: how do you turn an enters-the-battlefield trigger from a one-shot into an engine? The frame is built for defense (five toughness stonewalls most early attackers), but the trigger is the real text, and its phrasing is unusually permissive. It returns any permanent you control, not a creature, not "another" permanent, which means you can rebuy a land, reset a freshly-spent Aura, or, on an empty board, pick up Dream Stalker itself and replay it next turn. Pair it with a creature whose entrance does work (a card-drawing flicker target, a mana dork, a sacrifice payoff) and the bounce becomes a reusable trigger-loop rather than tempo lost. What you pay for the engine is the development you give back: every recursion sets you back a permanent on the board, so the loop only pays off when the thing you keep returning is worth more than the two mana and the lost progress. A defensive shell wrapped around an effect that actively wants to undo your own board state: that tension turns it into a builder's piece rather than a curve-filler, and the wide-open target clause is the part later, tighter bounce-on-entry creatures rarely matched.


