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Moxonomy

Dream Cache

Sorcery2 generic manaBlue mana

Draw three, then hand two back: the math lands on a single net card, which tells you this was never really a draw spell. It is selection wearing a draw spell's clothes. The clause doing the work is the symmetry restriction. The two cards you return go both on top or both on the bottom, never one of each, so you cannot quietly bury a dead card on the bottom while parking a live one on top for next turn. Every cast forces a package decision instead of a clean fix. Bottom when your hand is already strong and you want fresh cards next draw step; top when you have just dug to two things you want and can only afford to keep one in hand now. That binary is the whole tension of the design, and it is what stops three-mana sorcery filtering from being a free engine. It reads like a draw spell and plays like Brainstorm with the safeties bolted shut, evidence that early blue card-smoothing was written with a far heavier hand than the cantrip-soaked decks that followed ever had to tolerate.

Dream Cache (6ed)
6ED · #66common
Pricing
Normal: $0.16
Foil:
Oracle Text

Rules text

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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