Dreadmobile
A Vehicle that eats your board to grow instead of demanding it. Crew 1 is the giveaway: the tapping cost is nearly free, so this is not a card asking you to assemble a fleet of attackers to power it. It wants fodder, not partners. The sacrifice ability turns every spent token, every dying body, every artifact that has already done its job into a permanent +1/+1 counter on an evasive threat, and because sacrificing is a cost paid on activation rather than a triggered ability, it stacks as fast as you can feed it. Menace is the payload that makes the growth matter: forcing two blockers to gang up on a body that keeps swelling means an aristocrats board that would otherwise fizzle can trade unfavorably or push damage through, turning surplus fodder into a clock. The design sits at the intersection of two black staples that rarely share a slot, the sacrifice outlet and the mana sink, and folds them into a single artifact that a token deck can crew without diluting its curve. What keeps it from being oppressive is that the Vehicle does nothing on an empty board: it is a 3/3 that has to be crewed and has nothing to eat, so it rewards a deck already built to generate expendable bodies rather than one hoping to draw into them.
