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Moxonomy

Drannith Stinger

Creature — Human Wizard1 generic manaRed mana

A 2/2 body is almost beside the point; what this Wizard is really selling is reach, one point at a time, off a mechanic that normally just tidies your hand. The trigger fires whenever you cycle another card, so as you dig through a deck stuffed with cycling spells, each discard you were making anyway taxes every opponent for one. That turns a card-selection tool into a passive burn clock: no attacks, no mana beyond the cycling costs, just a steady drip while you sculpt. The phrasing is the load-bearing part. Because it cares about cycling another card, its own cycling ability never cancels the payoff; draw it with the engine already humming and it stings, draw it into a dead spot and it becomes a single-mana replacement draw instead of a stranded body. That escape hatch is what lets it be a build-around without being a liability. It needs a critical mass of cycling cards to matter, and it dies to anything, but assembled correctly it converts a keyword built for smoothness into incidental damage. It belongs to a small tradition of payoffs that reward you for leaning into a mechanic rather than merely tolerating it: the cycling isn't a consolation here, it's ammunition.

Drannith Stinger (j22)
J22 · #78common
Pricing
Normal: $0.42
Foil:
Oracle Text

Rules text

Whenever you cycle another card, this creature deals 1 damage to each opponent. Cycling 1 generic mana (1 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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