Drannith Healer
The reward that turns a cycling deck's connective tissue into an incremental life engine. Cycling was designed as a friction-reducer: a way to convert a dead card into a fresh one for a small fee, keeping hands functional without ever advancing the board. This body attaches a payoff to that churn, gaining a life each time you cash in another card, which quietly reframes every cycle from a neutral card-swap into a small gain against aggression. The design lives entirely on the cycling-matters axis: on its own it is a modest 2/2 body, but the moment it shares a deck with a critical mass of cyclers it becomes a slow drip that punishes decks trying to race under the clock. Its own cycling ability closes the loop, keeping it from clogging a hand that has no room for a two-drop. The whole thing is built to be a common-rarity payoff for a cycling archetype: cheap enough to deploy early, self-sufficient enough to discard late, and only ever as good as the number of cycling cards stacked behind it.
