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Moxonomy

Drannith Healer

Creature — Human Cleric1 generic manaWhite mana

The reward that turns a cycling deck's connective tissue into an incremental life engine. Cycling was designed as a friction-reducer: a way to convert a dead card into a fresh one for a small fee, keeping hands functional without ever advancing the board. This body attaches a payoff to that churn, gaining a life each time you cash in another card, which quietly reframes every cycle from a neutral card-swap into a small gain against aggression. The design lives entirely on the cycling-matters axis: on its own it is a modest 2/2 body, but the moment it shares a deck with a critical mass of cyclers it becomes a slow drip that punishes decks trying to race under the clock. Its own cycling ability closes the loop, keeping it from clogging a hand that has no room for a two-drop. The whole thing is built to be a common-rarity payoff for a cycling archetype: cheap enough to deploy early, self-sufficient enough to discard late, and only ever as good as the number of cycling cards stacked behind it.

Drannith Healer (iko)
IKO · #10common
Pricing
Normal: $0.21
Foil: $0.35
Oracle Text

Rules text

Whenever you cycle another card, you gain 1 life. Cycling 1 generic mana (1 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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