Dramatic Entrance
The price is the whole transaction: five mana at instant speed to drop one green creature directly onto the battlefield, paying that fixed toll in the body of the spell rather than the creature's own casting cost. The math only flatters you when the creature you cheat out costs far more than five, which is why this lives in the same conceptual family as Sneak Attack and Through the Breach: a spell that converts a flat fee into an arbitrarily large fatty. The instant timing is the part that earns its keep. Where a sorcery-speed reanimation play telegraphs itself and waits for your turn, this can flash a creature in during an opponent's end step, ambush a combat, or answer a board state after blockers are declared, all without the creature ever passing through the stack as a spell. Two structural taxes keep the engine honest in their own way: it only reaches creatures with green in their color identity, so the toolbox must include green, and the creature arrives with summoning sickness unless it already has haste, meaning it does nothing for tempo unless you build around the bodies it pulls. The effect is permanent rather than a sacrifice-at-end-of-turn loan, which separates it from the cheat-and-bounce engines and asks instead for a creature whose enters-the-battlefield trigger or static presence justifies skipping the cast entirely.

