Drakestown Forgotten
A 0/0 that does its accounting at the worst possible moment for the player who has been winning: it counts every creature card in every graveyard the instant it resolves, so a clean early board leaves it dead on arrival, while a grind where both players have traded bodies for ten turns delivers it as a small army's worth of counters. The body is incidental; the counters are the point. Each one converts into a -1/-1 shrink for two generic and a black mana, and because the activation can target anything that dies, every kill feeds the same graveyards that will inflate the next copy. That is the engine: a repeatable removal pump powered by the collective dead, where spending ammunition to clear the board quietly restocks the supply. Rather than reanimate the carnage, it measures it, draining the accumulated dead of both players into a scaling threat that treats the shared graveyard as ammunition to be spent rather than a resource to be raised. Slow, conditional, and useless before the bodies have piled up, it is built for the deck that intends to win by attrition and to be the one still standing when the counting is done.

