Dragoon's Wyvern
Two bodies for three mana, split between the air and the ground: a 2/1 flyer that leaves a small Hero behind when it lands. The value looks modest by the numbers, but the shape is the point. Designs that split a card across two bodies age well because the second one is a resource the deck can spend later: a chump blocker, sacrifice fodder, a carrier for equipment or an aura, another tick on a "creatures you control" count. Blue rarely gets its evasion and its go-wide filler stapled together, which is what makes this one quietly useful outside the obvious tempo shell. The flyer pressures on its own axis while the token stays back to trade or enable, so a removal spell aimed at the Wyvern still leaves something on the board. That entry trigger matters, too: because the Hero is minted on arrival rather than tethered to the parent, killing the flyer never takes the token with it, a small durability that reads larger in grindy, attrition-heavy games than the stat line suggests.
