Dragoon's Lance
Equipment that solves its own carrier problem. Most cheap Equipment is dead cardboard until a creature turns up to hold it; Job select bundles a 1/1 body into the enters trigger and attaches on the spot, so this puts a creature on the board the turn it lands, no board state required. That reframes the cost structure: you are not paying for a static buff and hoping to find a wearer, you are paying it for a flier-in-waiting. The +1/+0 makes the token a 2/1, and the turn-restricted flying is the sharp part: the creature has flying only during your turn, so it swings through the air on your attack, then sits on the ground as a non-flier when your opponent swings back. That is directional evasion, a body that pushes damage without ever offering a free air blocker on the defensive turn. The Knight type is quiet synergy fuel rather than a mode. Where the design gets careful is the reequip cost. The steep
to move the Lance onto a new body means the value is meant to stay put: attach once for free, but relocating the buff costs a premium. That prices out the usual Equipment pattern of chaining it across a swarm and instead rewards committing it to the one creature you want airborne, then defending that investment. It reads as a modest weenie enabler, but a free body stapled to a two-mana spell is doing more structural work than the rate suggests.
