Dragonwing Glider
For Mirrodin! exists to solve the oldest problem with cheap gear: an Equipment that lands to an empty board is a dead card, an accessory hunting for a body. This one shows up with the body attached. The enters trigger mints a 2/2 Rebel and equips for free, so what resolves is a self-contained threat rather than a piece waiting on setup. And the package it hands that Rebel is the whole pitch: with flying and haste stapled to the +2/+2, a fresh 2/2 becomes a 4/4 evasive attacker that swings the turn it arrives, and the card effectively reads as a five-mana hasty flier that leaves the gear behind when the body dies. That residual value is the design's real hook. Answer the Rebel and the buffs stay on the battlefield, ready to migrate onto the next creature. The steep equip is what keeps that migration honest: the first attachment is free, every reattachment after is paid at full rate, so the card is generous once and expensive thereafter. It is a way for a color chronically short on natural evasion to buy some, while hedging against the one-for-one trade that normally punishes committing mana to gear before you commit a creature.



