Dragonscale General
The clever part of this design is that it pays you for the attack you already wanted to make. Bolster normally cares only about which creature has the least toughness; here the count scales with how many of your creatures are tapped, so every body you send into combat quietly sets the size of the reward. The aggressive line and the payoff sit on opposite phases, but in your favor: you tap out for the swing, and the counters land on your own end step, before the opponent ever takes their turn. That timing matters, because the buff arrives in time to brace your board against the retaliation rather than after it. And the choice is self-correcting in a way a flat anthem never is. An anthem buffs everything and nothing in particular; bolster finds the smallest body and fattens it, so the counters shore up the weak point instead of piling onto the creature already winning races. In a go-wide white deck this 2/3 almost never gets the counters itself, since a board of 1/1 tokens always offers a lower-toughness recipient, leaving the General free to keep feeding the line. The body is a deliberate underpinment: cheap enough to deploy into a developing board, durable enough to survive the first round of trades, and rarely the thing you are protecting. It is a payoff engine dressed as a midrange creature, and it only runs if you keep doing what white token decks already want to do.



