Dragon's Eye Savants
A 0/6 for two mana is a wall first and an information broker second, which is the right order of operations for a card built to stall and look. The body alone earns its keep against ground aggression: six toughness eats most early attackers without flinching, and the zero power signals that it has no ambition beyond holding the line. The morph clause is where the design gets clever. Most morphs in this style demand mana to flip; this one asks instead that you reveal a blue card already in your hand, a cost paid in commitment rather than tempo. That makes the unmorph essentially free in a deck that intends to be blue anyway, and the reward is a peek at an opponent's hand at the exact moment you choose to flip. The trigger fires on the turn face up, so you control the timing: hold it as a 2/2 bluff until you need the information, then turn it into a known 0/6 blocker and a scouting report in the same gesture. It is a defensive piece that doubles as a planning tool, the kind of low-rate utility morph that rewards a controlling shell for having the right card to reveal rather than the right mana untapped.


