Dragonmaster Outcast
A 1/1 for one mana is a body the opponent has every incentive to ignore, and that indifference is exactly what this card weaponizes. The land-count condition turns the early game into a clock the opponent cannot see ticking: cast it on turn one and it does nothing for five or six turns, which is precisely when a player has stopped thinking about a one-mana 1/1 they declined to spend a removal spell on. The moment the sixth land hits, the math inverts. A 5/5 flier every upkeep is not a value engine; it is a guarantee that the game ends soon, and a single token that goes unanswered closes most board states. The design lives in the gap between threat assessment and threat realization: the card asks the opponent to spend a removal spell on a do-nothing creature turns before it does anything, and most will not, because spending removal on a 1/1 feels like a loss even when it is the correct play. That tension (kill it early and feel foolish, or wait and lose to dragons) is the whole engine. The fragility is the cost of the payoff, too: any incidental damage, any ping, any chump-block trade removes it before the lands assemble, so the threat is only as real as the windows the opponent leaves open. It rewards a deck that protects a single small creature long enough to flip a switch nobody wanted to spend resources on.

Rules text
Format Status
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Other printings
- Tarkir: Dragonstorm Commander#211
- Foundations#622
- Phyrexia: All Will Be One Commander#98
- Starter Commander Decks#136
- Battle for Zendikar Promos#144p
- Historic Anthology 2#11
- Commander 2019#139
- Battle for Zendikar#144









