Dragonborn Looter
The looter effect has been priced this way for decades: a small body, a repeatable tap ability that trades the top of your library for a fresh card and a used one. The wrinkle here is the extra generic mana bolted onto the activation. Merfolk Looter did it for a bare tap; this one asks a mana each cycle, slowing the engine to a rate that respects how much a repeatable filter is worth over a long game. The 1/2 frame is deliberately fragile, easy to trade off or block away, so its value is meant to accrue in the window before opponents bother spending removal on a card that only draws-then-discards once per turn. The type line carries the real design intent: a Dragon and a Rogue in blue, printed to give two of the game's better-supported creature-type archetypes a cheap, evergreen card-selection body they can actually run. That dual tribe justifies the printing. As a smoother of draws it is unremarkable; as a two-drop that counts as both a Dragon for one deck's payoffs and a Rogue for another's, it slots into a gap neither tribe had cheaply covered.

