Dragon Shadow
Most cheap evasion auras are a permanent two-for-one waiting to happen: lose the creature, lose the aura. This one was built for a deck that expected its threats to die early and often, so the recursion clause keeps the aura chasing the next big body. Whenever a sufficiently heavy creature lands on the battlefield, the aura can leap out of the graveyard and re-attach, so the +1/+0 and fear keep coming back as long as you keep deploying fatties. That tied it directly to the big-creature themes of its era, where dragons and other top-end threats were the payoff and an aura that re-attaches itself for free matched the cadence of casting one heavy threat after another. The fear half of the package is the older, mono-color ancestor of intimidate and later menace: an evasion keyword that asks the defender to have artifact or black blockers rather than asking the attacker to commit more bodies. Read carefully, the trigger does not care who controls the new host, only that one enters, which gives the card a quietly opportunistic streak: any large enough creature, yours or otherwise, becomes a potential landing spot. The result is an aura that resists the usual cost of getting your enchanted creature killed, trading the permanence other auras keep for a recursion engine keyed to a specific kind of board.
