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Moxonomy

Dragon Fangs

Enchantment — Aura1 generic manaGreen mana

A buff that climbs back out of the graveyard whenever you slam a fat creature: that is the trade this Aura is built around. Green Auras have always paid a brutal tax, where one removal spell eats your card and your mana at once and leaves you with nothing. This one hedges against that by tying its return trigger to a "big spells matter" era of design, dragging itself back onto the battlefield each time an expensive creature shows up to play. The +1/+1-and-trample body is intentionally slight, because the appeal was never the stat line; it is the Aura's refusal to stay buried. That reframes it as a free recurring throw-in for ramp shells, the kind of card whose value scales with how many heavy threats a deck can actually cast. Land enough of them and the trample buff just keeps coming back, attaching to each new arrival without costing another card. Strip the expensive payoffs out and the trigger almost never fires, leaving a fragile two-mana enchantment that does exactly what its text says and nothing more. It is a piece engineered for a single archetype: a deck happy to keep feeding it bombs.

Dragon Fangs (scg)
SCG · #117common
Pricing
Normal: $0.24
Foil: $2.89
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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