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Moxonomy

Draconic Disciple

Creature — Human Shaman1 generic manaRed manaGreen mana

A Gruul mana dork with a finisher bolted to the back end. The first ability is the workhorse: a two-power body that taps for any color, which is plenty of reason to run a creature like this in a deck that needs to bridge into something bigger. The second ability is the payoff that gives the card its name, but it is deliberately priced out of relevance until very late: seven generic mana plus the tap plus the creature itself, all spent to make a 5/5 flying Dragon. That is a steep conversion rate, and the design clearly intends it that way. The card is a ramp piece that promises to become a threat once the game stalls and you have mana to burn, not a threat that ramps. The tension between the cheap, repeatable fixing and the expensive, one-shot token is the whole point: you almost never want to sacrifice it, which is exactly why the option sits there as insurance for the games that go long. It is honest filler, a fixer with an escape hatch, built for the kind of grindy midrange shell where any-color mana early and a flying body late both have a home.

Draconic Disciple (plst)
PLST · #M19-215uncommon
Pricing
Normal: $0.26
Foil:
Oracle Text

Rules text

Tap: Add one mana of any color. 7 generic mana, Tap, Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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