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Moxonomy

Downwind Ambusher

Creature — Skunk Assassin3 generic manaBlack mana

The second mode is the one that gives this creature its teeth, and it only works if you set the table first. Destroying a creature that was dealt damage this turn is not removal you cast in a vacuum: it demands a wound already inflicted, whether by a blocker, a burn effect, or a first strike hit earlier in combat. That conditional is what pays for a hard kill on a body that also flashes in as a 4/2. The -1/-1 mode is the pressure valve for when the board is clean, small enough to trade with a token or shrink a lord below the threshold that keeps its team alive, but never the reason you run the card. Flash is the connective tissue: hold it up through combat, let an opponent commit to an attack or a block, then ambush the damaged creature at instant speed and leave a body behind. The design rewards a player who thinks in sequences rather than single answers, folding combat math and removal into one entry trigger. It is a modal removal creature built for the midgame grind, where damage is already flying and a well-timed entry punishes an opponent who committed to a favorable-looking block, taking a creature and adding one to the board in the same beat.

Downwind Ambusher (blb)
BLB · #92uncommon
Pricing
Normal: $0.12
Foil: $0.11
Oracle Text

Rules text

Flash When this creature enters, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Destroy target creature an opponent controls that was dealt damage this turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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