Downwind Ambusher
The second mode is the one that gives this creature its teeth, and it only works if you set the table first. Destroying a creature that was dealt damage this turn is not removal you cast in a vacuum: it demands a wound already inflicted, whether by a blocker, a burn effect, or a first strike hit earlier in combat. That conditional is what pays for a hard kill on a body that also flashes in as a 4/2. The -1/-1 mode is the pressure valve for when the board is clean, small enough to trade with a token or shrink a lord below the threshold that keeps its team alive, but never the reason you run the card. Flash is the connective tissue: hold it up through combat, let an opponent commit to an attack or a block, then ambush the damaged creature at instant speed and leave a body behind. The design rewards a player who thinks in sequences rather than single answers, folding combat math and removal into one entry trigger. It is a modal removal creature built for the midgame grind, where damage is already flying and a well-timed entry punishes an opponent who committed to a favorable-looking block, taking a creature and adding one to the board in the same beat.
