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Moxonomy

Downhill Charge

Instant2 generic manaRed mana

Pay 2 generic manaRed mana and the spell scales with every Mountain you control while leaving your board untouched; sacrifice a Mountain to cast it for free and the very act of paying shrinks X on the spell you just cast. That self-defeating loop is the design's whole engine. The free mode is rarely the bigger pump, because the land you pitch was a land that fed the count, so the sacrifice route only pays off when you stagger it: hold the sacrifice for a turn when the swing matters more than the land, or feed it a Mountain you were never going to spend anyway. The mana mode keeps your resources intact and lets the bonus grow with a fully committed red board; the sacrifice mode is the emergency lever, a way to push lethal through with no mana open and an empty hand. The friction is what stops an instant-speed pump of arbitrary size from being a clean kill on its own. Most combat tricks ask which creature; this one asks which resource you are willing to part with, and that answer changes the size of the effect before it ever resolves. It belongs to a small family of early-era spells that let you cash a Mountain to dodge the mana entirely, but here the gimmick eats itself: the more Mountains you pour in, the sharper both edges of the knot become.

Downhill Charge (nem)
NEM · #79common
Pricing
Normal: $0.32
Foil: $5.74
Oracle Text

Rules text

You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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