Double Stroke
A copy machine that runs on foresight rather than reaction, and the wager is locked in before the first hand is drawn. Hidden agenda asks you to name a card secretly during setup, betting you will cast an instant or sorcery with that exact name often enough to justify an object that sits in the command zone doing nothing until the bet pays off. Name your sweeper and you cast two; name your tutored removal and you double it; name wrong and the conspiracy stays face down, having cost you no deck space, only a bit of pregame commitment. The secrecy is the design tension: opponents cannot play around a copy they cannot see, but you commit before you have seen a single card. The new-targets clause is where the value lives, splitting one pointed spell across two threats for reach or tempo. What separates this from stack-reactive copy effects like Twincast or Reverberate is the direction of the information: those answer whatever is already on the stack, while this demands you predict your own line and rewards planning over flexibility. This is a pregame-decision card built for the multiplayer table, where committing to a plan early and concealing it is the entire point.
