Dose of Dawnglow
Instant-speed reanimation is the premise, and the card prices the timing directly into its rider. Return a creature during your main phase and you get a clean, unconditional resurrection at five mana; do it anywhere else, in response to a wrath, at the end of an opponent's end step, or mid-combat to ambush an attacker, and the swap comes with blight 2, taxing a body's worth of stats off a creature already on your side. That is a real cost, not a bonus: the instant-speed window is the reason to run this over a sorcery-speed alternative, but exercising that window shrinks a permanent you control, so the flashy line is the one you pay for. The design reads as an answer to a long-standing question about reanimation, which is why the effect has historically been locked to sorcery speed: give it the flexibility to rebuild after removal or steal a combat step, but attach a self-inflicted penalty steep enough that you cannot use the trick for free. Because the two -1/-1 counters land on something you control, the ideal recipient is usually a token or a creature you were glad to see diminish, which quietly rewards a wide, expendable board over a single fatty. The condition is phase, not turn: cast this during your own upkeep, combat, or end step and the blight still fires. Reading the game state to know whether you are getting the clean half or the taxed half is the entire skill test.
