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Moxonomy

Dosan's Oldest Chant

Sorcery4 generic manaGreen mana

The price is the whole problem here. Six life and a single card draw is a fair amount of value to staple together, but the floor a green sorcery has to clear to justify five mana is far higher than this clears. Compare the work to its color's own toolbox: green has long had life gain attached to bodies, ramp, and incidental triggers, so a do-nothing spell that only refills the tank and the hand competes against creatures that do the same thing while also affecting the board. The instant-speed flexibility that would let it ambush a burn-out kill or sandbag the card draw for a more useful turn is exactly what it lacks; sorcery timing locks it into the durdle phase, where five mana is most contested. What it represents is the kind of vanilla two-mode utility spell common to mid-era design, before development tightened up on charging premium rates for stapled-together value: the gain-life-and-draw template exists in cheaper, more efficient versions across green's history, and this one's rate never made the case. A reasonable inclusion in a deck that genuinely needs both halves and has nothing more pressing to do with five mana, which is a narrow and rarely-satisfied condition.

Dosan's Oldest Chant (sok)
SOK · #127common
Pricing
Normal: $0.13
Foil: $0.20
Oracle Text

Rules text

You gain 6 life. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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