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Moxonomy

Doom's Servo-Guards

Artifact Creature — Robot Villain1 generic manaBlack mana

The self-mill bundled with lifegain is the tell: this is a setup piece, not a payoff. Two cards to the yard barely registers as a cost to yourself and reads instead as fuel, while the two life quietly offsets whatever deck-thinning you take on the way in. The body is beside the point; a 2/2 for two mana was never built to matter in combat, and the enters trigger is the entire reason it earns a slot. The design assumes a graveyard payoff downstream to convert the milled cards into something, and it hands you a warm two life so loading the yard does not eat into your life-total buffer. The strategic axis is repeatability. Left in play, it gains a little life and stocks a little graveyard once, and that is the end of it. Give it a way to re-enter (a flicker effect, a sacrifice-and-return loop, recursion that replays it), and the same trigger becomes a repeatable valve pumping cards into the graveyard and life into your total. Everything about the design points at reuse; the card's value scales exactly as often as you can make it enter the battlefield again.

Doom's Servo-Guards (msc)
MSC · #535common
Pricing
Normal: $0.33
Foil:
Oracle Text

Rules text

When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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