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Moxonomy

Doom Cannon

Artifact6 generic mana

This was a tribal-set's tax on its own thesis: a removal artifact that only fires if your board is deep enough in one named type to keep feeding it. Choosing the type as it enters locks you in, so it rewards a deck already committed to a single tribe (Goblins, Elves, Soldiers) and is dead in any deck that hedges across types. The math stays steep even when you do commit: six mana to deploy, then three more plus a tap plus a creature for each three-point shot. That is a Lightning Bolt's worth of damage, but one you have to keep buying with bodies, which makes the conversion rate (one creature per activation) the real ceiling rather than the mana. The any-target line is genuine reach: it can go at faces as readily as creatures, and because the ability has no speed limit, you can hold it with mana up as an instant-speed answer or a finisher. The design reads less like a removal engine and more like a payoff that asks tribal decks to prove they have ammunition to spare, the same lane-picking discipline that the era's morph and tribal lords demanded of their builders. It is built for a tribal thesis rather than for raw efficiency, and outside a board stuffed with the chosen type it is a six-mana artifact that does nothing at all.

Doom Cannon (plst)
PLST · #ONS-307rare
Pricing
Normal: $0.32
Foil:
Oracle Text

Rules text

As this artifact enters, choose a creature type. 3 generic mana, Tap, Sacrifice a creature of the chosen type: This artifact deals 3 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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