Dong Zhou, the Tyrant
The enters trigger never touches the creature it names: it forces an opponent's creature to deal damage equal to its power to the player who controls it, so the threat survives while its master takes the hit. The redirection is the whole idea, and it scales with exactly the thing you would otherwise be afraid of. Aim it at the 6/6 they built their turn around and the controller eats six; the creature stays put, but the life total swings hard. The constraint is baked into the arithmetic. Because the damage equals the creature's power, the effect is only as good as the board you point it at: against a wall of tokens or one-power chaff there is nothing worth selecting, and the trigger reduces to a polite formality on a 3/3 that has to attack for the rest. The targeting is restrictive in the ordinary way too, reading plainly as "target creature an opponent controls," so a hexproof beater or a creature with the right protection cannot be chosen at all. This sits in a narrow corner of red's slice of the pie: conditional, power-dependent damage aimed at a player, red punishing a big threat without ever earning a clean kill on it. The flavor lands precisely as designed, a tyrant who turns his enemies' own strength into the instrument of their ruin.

