Dogged Hunter
The tap ability draws no distinction between a Squirrel chump and a 9/9 manufactured by some fattie-token engine; both die the same, with no mana required past the body itself. That is the whole pitch: a one-stop executioner for decks built on minted creatures, a repeatable answer aimed at a card class most removal ignores entirely. The cost it pays for that reach is fragility and scope. A frail little frame folds to any incidental burn or a single chump-block, and an ability that can only point at tokens does precisely nothing against decks that make none. This is a hate bear before the term existed, a hyper-narrow blade with no edge against the broad field. The matchup it was built for is the one where tokens are the deck rather than a sideshow: against those, picking off the opponent's freshly minted bodies one per turn turns a losing race into an attrition war the token deck cannot win. Outside that lane the tap never fires, and the design knows it. The honesty of that tradeoff is what makes it clean color-pie work: white gets to answer go-wide, but only the manufactured part of it, and only one token at a time. An early example of removal that cares about how a creature came to be on the battlefield rather than what it is, which is a sharper line than it looks.
