Dogged Detective
The recursion clause keys off a table state you can only influence indirectly: it fires when an opponent draws their second card in a given turn, not on any board event you control. Because a turn's natural draw is the first card, this trigger almost never touches the draw step; it watches the whole turn for the second draw, which means it punishes cantrip chains, wheels, and extra-draw enablers rather than ordinary card flow. Against a value pile that draws two, three, four cards a turn it climbs back out of the graveyard relentlessly; against an opponent who only ever takes their one natural draw, it lies dead in the yard. That conditionality pays for a two-mana body that also filters your graveyard on the way in via surveil 2, seeding delve, flashback, or reanimation targets while it sets up its own return. The effect works as a soft tax on card advantage: not a hard hoser that fizzles a draw, but a persistent presence that makes greedy engines a little more expensive to run out. The body is beside the point here. This is not a threat you attack with so much as a recurring resource that demands a re-block or a fresh removal spell every time an opponent overdraws. It asks the pilot to read who is drawing extra rather than assemble a dedicated sacrifice loop, a Rogue that works cases by watching what everyone else is doing.




