Skip to content
Moxonomy

Doc Ock's Henchmen

Creature — Human Villain2 generic manaBlue mana

Flash and connive make a strange but deliberate pairing: one keyword rewards you for holding the card back, the other rewards you for sending it forward. The instant-speed cast means this can ambush an attacker or hold up as a bluff, arriving as a 2/1 whenever the timing suits. But the connive trigger only fires on attack, which means the growth engine sits idle until the creature commits to the red zone and starts trading a card each swing for card selection and, if you pitch a nonland, a +1/+1 counter that inches the body toward relevance. That tension is the design: a fragile 2/1 that costs three mana wants a reason to attack into a board that can easily kill it, and connive supplies both the smoothing (dig toward your gas, ditch your excess lands) and the incentive (grow past the first blocker). The flash is what keeps it from being purely a mediocre beater; it lets a tempo deck slot the effect where it hurts, then convert defense into offense once the coast is clear. It is a filtering creature dressed as an attacker, or an attacker dressed as a filtering creature, depending on which half of the turn you value more.

Doc Ock's Henchmen (om1)
OM1 · #35common
Pricing
Normal: $0.30
Foil: $0.27
Oracle Text

Rules text

Flash Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
Quick navigation
move selectesc close