Doc Aurlock, Grizzled Genius
A cost reducer that treats the graveyard and exile as extensions of your hand, which is a stranger and broader proposition than a flat discount usually implies. Most alternate-zone payoffs are single-purpose: flashback wants a spell already built to be recast, adventure wants the second half exiled, foretell wants the setup turn. This bear collapses all of them into one engine. Anything you cast from the yard costs less, so recursion spells that were priced to be expensive-but-optional become efficient; anything you cast from exile costs
less, so adventure halves, foretell, and impulse-draw casts all get cheaper on the payoff turn. Plot is the exception worth flagging: since a plotted card is cast without paying its mana cost, the discount does nothing for the cast itself. Instead the second ability subsidizes the setup, dropping the up-front cost to plot a card from hand by
, so the mechanic that taxes you a turn early gets cheaper going in. The design tension is that none of this does anything until the relevant zones are stocked: the card is worth exactly its 2/3 body until you have fueled a zone worth discounting from. Rather than gate the power behind a restrictive clause, the design gates it behind the deck around it, asking you to assemble the graveyard, the exile pile, and the plot stack that make the discount matter. Build for it and the reductions stack across multiple casts a turn; fail to, and you have a two-mana creature that reads like a puzzle you never solved.
