Djinni Windseer
The dice-roll era it belongs to turned deck-smoothing into a probability curve, and this is the least glamorous but most honest expression of that experiment. The floor is Scry 1, the ceiling is Scry 3, and the middle bracket (a 10-through-19 roll, exactly even odds at ten of twenty faces) lands you on Scry 2. That distribution is the entire conceit: the randomness never punishes you, it only varies how much it helps, which is a far gentler way to bolt variance onto a card than the mechanics that let you roll into a blank branch. Set it against a fixed-value scrier and you trade a guaranteed number for an expected value that skews above the guarantee, with a small tail toward something genuinely nice. That is what made the d20 legible to skeptics: no downside outcome to fear, no tension between the flavor of rolling and the discipline of building a consistent deck. The 3/3 flying body carries its own weight at four mana and would be a fair rate with no text below it, so the roll rides on top as free digging rather than the reason to run the card. The trigger fires once, on entry, and then the creature goes back to being a clock in the air. It is built to make a routine turn feel briefly like an event without ever asking you to gamble on it.

