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Moxonomy

Djeru's Renunciation

Instant1 generic manaWhite mana

Tapping is the weakest of the defensive instants: it buys you exactly one combat, leaves the creature untouched, and does nothing once attacks are already declared. So the cleanest way to make a two-creature tap effect (the same job Frost Breath pays more for) worth a slot is to admit it will often be dead and price an exit. Cycling for a single white is that exit. The two-target tap is a genuine tempo swing when you cast it at the right moment: tap down would-be blockers before your combat step to clear a path, keep two attackers home on the crackback, hold up a threat of disruption while representing a swing of your own. But the card's real value is that it never sits useless. When the board doesn't call for tapping anything, it converts to a fresh card for one mana, a cheaper cycling cost than the plainer generic price most commons of its era carried. That trade is the entire design: a marginal combat trick rescued from blank-card status by giving it a cantrip's floor. The instant-speed window matters more than the effect's ceiling, since holding two mana to either shape a combat or replace the card keeps the option open without ever forcing a wasted draw step.

Djeru's Renunciation (j21)
J21 · #69common
Pricing
Normal: $0.06
Foil: $0.37
Oracle Text

Rules text

Tap up to two target creatures. Cycling White mana (White mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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