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Moxonomy

Diviner Spirit

Creature — Spirit4 generic manaBlue mana

The shared draw is the whole gambit: connect for combat damage and you both refill by the same amount, which makes this less an evasion-backed engine than a Howling Mine aimed at one player at a time. The math only breaks in your favor when the cards land in a hand that can spend them faster than the opponent can: a storm shell, a reanimator pile, anything that converts raw card count into a kill before the mirror advantage matters. Otherwise you are simply handing the table free draws and calling it strategy. The 2/4 body is the friction. Five mana for that stat line is undersized, and it trades badly, so the actual problem is not surviving the swing but landing it: the trigger reads combat damage to a player, which a lone chump blocker shuts off entirely. No damage, no draw, on either side. That fragility reframes what the card is. You do not cast it and ride it; you set it up, either with an evasion enabler or a clear board, and an opponent who can profitably block has turned the whole thing off for free. This is group-hug design with a knife behind it: an effect that presents as a gift to the table and resolves as a one-sided refill, but only for a pilot who has forced the connection and already lined up the outlet to burn through the cards.

Diviner Spirit (c13)
C13 · #40uncommon
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Whenever this creature deals combat damage to a player, you and that player each draw that many cards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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