Divine Reckoning
The democratic Wrath of God. Most sweepers ask one player whether to pull the trigger; this one hands every player the same offer at once, and that symmetry is the whole design problem it sets out to solve. The player who commits a wide board loses everything but one, while the empty-handed opponent loses nothing. That asymmetry sharpens the usual sweeper math: it rewards the player who is behind on the battlefield and punishes the player who overextended, which makes it the rare wrath a creature deck can profitably cast against another creature deck. Each player keeps their single best body, so the exchange tends to leave a tempo and quality gap rather than a clean reset, and the caster has to be confident their one survivor beats the opponent's one survivor. Flashback is what gives the card its staying power past a single use: a second sweep at a heftier cost, exiled afterward, lets a control shell answer the rebuild without spending another card from hand. As symmetrical removal it punishes board commitment rather than emptying the table, closer in spirit to forced sacrifice than to a true wipe, and it asks a sharper question of the caster than any one-sided sweeper does: not whether to wrath, but whether your last creature standing wins the duel that follows.



