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Moxonomy

Divine Presence

Enchantment2 generic manaWhite mana

A damage cap rather than a damage shield: nothing here prevents or redirects, it simply rewrites every big hit down to three before it lands. The effect is symmetrical and source-agnostic, which is where it gets strange. A Lightning Bolt for three sails through untouched, but a swinging fattie, a Fireball aimed at your face, an Earthquake meant to sweep the board: all of them get throttled to three apiece. Built as a static answer to an era hungry for oversized creatures and X-damage finishers, it turns the question of "how much" into a flat ceiling and invites your whole game plan to operate beneath it. The problem is that the symmetry cuts both ways: your own haymakers shrink too, so the card rewards a deck whose threats close games in small increments rather than one big swing, or one that pairs the static effect with ways to deal damage in repeated three-point chunks. It is a defensive enchantment that asks you to redesign your offense around the wall it builds, which is a far stranger ask than gaining life or fogging a turn. A genuinely odd piece of design that never found the home to justify the warp it demanded, but the idea (a global damage cap, not a single prevention spell spent once) is rare enough to stay interesting decades later.

Divine Presence (inv)
INV · #15rare
Pricing
Normal: $1.72
Foil: $14.94
Oracle Text

Rules text

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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