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Moxonomy

Divide by Zero

Instant2 generic manaBlue mana

Bounce spells have always fought a losing battle against tempo math: the return-to-hand half costs you a card, the opponent recasts, and you have traded down unless that tempo converts to pressure. Learn is the wrinkle that resolves the arithmetic. The soft interaction (delaying a threat, resetting an aura or the counters on a permanent, stalling a combo turn) would ordinarily leave you a card behind, but the Lesson clause means the spell replaces itself, either by fetching a Lesson you keep in reserve or by looting through your deck. What would be pure tempo becomes a cantrip that happens to disrupt. The mana-value floor of 1 or greater is the real fence: it locks the spell out of tokens and zero-cost permanents, so it cannot answer the cheapest, most annoying things a bounce spell is otherwise tempted to hit. In exchange it is unusually flexible about what it can catch, reaching spells on the stack and permanents alike from a single line. That combination (a wide legal target set, a self-replacing instant, and a deliberate cap on the bottom end) makes it less a piece of interaction than a smoothing engine that occasionally does interaction's job, keeping a hand's card count stable while it buys time on the board.

Divide by Zero (plst)
PLST · #STX-41uncommon
Pricing
Normal: $0.08
Foil:
Oracle Text

Rules text

Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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