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Moxonomy

Divert Disaster

Instant1 generic manaBlue mana

The soft counter has always run on a bribe: pay the tax or your spell dies, and the caster usually just pays it, which is the point. Mana Leak, Daze, and their kin are tempo trades that decay as the game opens up. What sets this one apart is who profits when the tax gets paid. Instead of drawing a card or scrying (the usual consolation prize for the counter's controller), it hands you a Lander token, which means the "failure" branch is a ramp spell that fixes your colors and thins your deck. The two-mana ask is small enough that most opponents will pay it in the mid-game, so the realistic read is not "I countered your spell" but "I taxed you two, and I got a land out of it." That inverts the usual math on a Force Spike effect: the card that gets worse the longer it sits in hand is instead trading its late-game dead-draw problem for a ramp payoff you actually want when the counter no longer bites. It is a counterspell that would rather be paid, which is a strange and deliberate thing to build, and it points at a design lineage where soft permission stops being a pure tempo tool and starts underwriting a manabase.

Divert Disaster (eoe)
EOE · #55common
Pricing
Normal: $0.17
Foil: $0.31
Oracle Text

Rules text

Counter target spell unless its controller pays 2 generic mana. If they do, you create a Lander token. (It's an artifact with "2 generic mana, Tap, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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